Book , Print in English

A composer's guide to game music

Winifred Phillips.
  • Cambridge, Massachusetts : The MIT Press, c2014.
  • vi, 275 pages : illustrations ; 24 cm
Subjects
Genre
  • Einführung.
Contents
  • 1. Why Would You Want to Write Music for Games?
  • 2. Composer's Creative Skillset
  • 3. Immersion: How Music Deepens the Play Experience
  • 4. Importance of Themes
  • 5. Music Genres and Game Genres
  • 6. Roles and Functions of Music in Games
  • 7. Preparation and Workflow
  • 8. Development Team
  • 9. Music Needs of the Game
  • 10. Linear Music in Games
  • 11. Interactive Music in Games: Rendered Music
  • 12. Interactive Music in Games: Music Data
  • 13. Game Composer's Technical Skillset
  • 14. Acting Like a Business and Finding Work.
Other information
  • Includes bibliographical references and index.
  • Eisenhower copy: Purchased with funds from the Conrad Gebelein Library Fund for Music and the Arts; FY2015.
Additional form
ISBN
  • 9780262026642 (hardcover : alk. paper)
  • 0262026643 (hardcover : alk. paper)
  • Alternate version: 9780262321327
Identifying numbers
  • LCCN: 2013016543
  • OCLC: 841516845
  • OCLC: 841516845